About epredator

Director of metaverse and emerging tech consultancy http://www.feedingedge.co.uk Former IBM Consulting IT Specialist with 18 years at the company Games player epredator xbox live tag. epredator potato in second life

Eightbar live at virtual worlds london 20th/21st October

This coming Monday and Tuesday eightbar will be live at Virtual Worlds London. Whilst there is no specific stand there will be Rob and I and few other collegues around and about to come and talk too.
Rob is on a panel on Tuesday morning in the enterprise stream Platform Integration Considerations for
Enterprise Virtual Worlds and then I follow that with a solo effort on “Business Process Management
How do you manage a virtual worlds presence for an organization.”
We also have Chris over from Ireland to talk about Security and Technical Issues.
I have just finished reshaping my pitch, as BPM is usually just one element. Though I believe I have enough interesting things to cover and a bit of future too. (I worked in an IBM emerging business unit on BPM about 5 years ago).
So see you there, feel free to grab any of us to talk and support Rob on his first VW conference panel.

Handheldlearning 2008 – Virtual worlds for educators

This week I was invited to join a panel of presenters to talk to educators from all sorts of establishments. Handheldlearning2008 was not specifically about mobile devices so it covered a whole host of subjects. One of them was of course virtual worlds.
We gathered for out session at the Brewery centre a the Barbican (horrible to get to from waterloo on a tube)
The agenda was as follows:
Virtual Worlds and Social Networks
From Second Life to Endless Ocean, from Habbo Hotel to Bebo and
Facebook, learners and teachers have a variety of alternate worlds where
they can socialise, collaborate and share information. This session is an
opportunity to explore, debate and understand the implications of these
systems for teaching and learning.
Featured speakers and panellists include:
Cindy Rose, Senior Vice President, Walt Disney Internet Group, EMEA
(Alan Welsman European Marketing Director came instead as Cindy was not able to come for personal reasons)
Ian Hughes, Metaverse Evangelist, IBM
Dave Taylor, Developer, Imperial College, founder of SciLands
Kurt Squire, Associate Professor, University of Wisconsin-Madison
Ron Edwards, CEO Ambient Performance
Kathy Trinder, Research Fellow, Glasgow Caledonian University –
panellist
danah boyd, Social Media Scientist, University of California (Berkeley) –
panellist
Donald Clark was our moderator/wrangler/continuity agent. (The last education session had Dave, Ron and I chaired by Donald, so we knew what was what)
We each did a presentation. Alan from Disney was up first, explaining some of the disney properties and where they fitted in the whole social network and online space. I liked the concept that putting things online was still living Walt’s dream. As Walt Disney sought to create immersive fantasy worlds on film, so they are doing so now online. He showed the video that was played in LA for the fairy virtual world coming to europe next year and alluded to Cars (much more up my street).
I then did a pitch a bit different to my normal “what virtual worlds are for” and aimed at the various things IBM has for education rescources.
Powerupthegame.org, innov8 (SOA/BPM game) and the recently launched Forbidden City. I also talked about rehearsal studio.
When it got to questions we had a very long Q&A session. Mostly around the fact that IT departments are stopping things happening. I have to admit I was rebel rousing a bit. IT policy is “not a law of physics its just people”. Whilst we are “lucky” in IBM to be able to explore, its an essential to get innovation and adoption. I suggested that waiting for official sanction and permission was too late, people should just get out there and explore.
Next up was Dave Taylor from imperial college. he showed the great pieces of work in Second Life around scilands and health. He also finished wih Robbie Dingo’s starry night video. I love this video.
handheldlearning2008
After a break Ron did a pitch about Ambient Performance, he showed the brilliant Augmented reality demo on the N95, and then linked with Dick Davies for a live Forterra Olive demonstration.
Finally Kurt Squire did a very intelligent and passionate pitch about his experiences and research around deeper forms of engagement with students over the web.
We then split to panel, turned our chairs around and were joined by Kathy Trinder and danah boyd.
We therefore had a passionate panel who cared about virtual worlds, games and social media. So we had lots of conversation, and some disagreement on subjects. danah is of course very well known in social media circles, and I was very happy to be on a panel with her. Much of what I talk about is not based on actual research, but my personal experience.
The general conversation was that teachers and educators really do have to engage with social media and virtual worlds. They should not replicate what is going on just for schools, but should be the eyes on the street out there. Being moderately literate in the ways of the latest generation is the key.
I am not getting at anyone in the audience but we had a question/statement. It started badly “I have never used one of these virtual worlds or games but all I see is children totally immersed and not communicating”. Before the panel could explain the odd elements to that conversation the audience joined in and said how wrong that was. danah then used an anecdote that a mother complained here two daughters never talked just sat on their laptops and typed away. When the daughters were interviewed it turned out they were in fact talking to one another but that the mother was to controlling so they sought a quiet back channel.
Things that engage and immerse are not wrong. The greatest change though is that the immersion is now with other people. Whilst you can think it is all space invaders, you versus the machine, that is but one facet. Gaming with other people counts, and extend way past the game itself. The game is merely a background frame of reference.
We had quite a discussion (familiar to many metarati) on the notions of identity. The problems thrown up with people choosing to look or act in a certain way being mixed up in many peoples minds with who they actually are. Kathy was leading the charge on this, but many of us joined in. I am very passionate about the difference between roleplaying and my online presence as epredator. It may have visual interpretations, but that should not be confused with who the user is. as I often point out people can be dishonest in real life. Many of us choose to be upfront and honest wherever we are.
The underlying elements are the same as faced by enterprises, the problems faced by education is the same, with different subtle elements.
We cant access x,y,z. We need to control x,y,z, We dont have time for x,y,z.
The basic principle that education needs to change and embrace the devices and fabric that already exists, not resort to simply creating and procuring new devices. That of course, as was pointed out by danah, need to be balanced with creating a social void of the have and the have nots and the can and the cannots.

Superstructgame.org – Role play to protect the future

Ok, so I only ever seem to be writing about Virtual Worlds. This is something related, yet different but that has some intriguing elements.
Superstruct is an Alternate Reality futurology game being acted out in the next few weeks across many touch points that we are familiar with in the internet. (props to @csven for reminding me to follow up on my registration for this)
This initial video shows the basic premise for the problem that needs to be solved. I guess in these times of doom and gloom facing extinction as a race might not add to the mood, but the purpose of this exploration is to write the story of 2019. Roleplaying as yourself, but in the future. An interesting dynamic. as very often my head is off in that sort of space it makes sense to join in.

Anyway, see what you think. As with all ARG’s its a thing to dip into and out of and run along side your regular flow of web activity.
As the quote goes “Thinking is one of the hardest things to do, which is why so few people seem to do it”

Put that block there – VW/RL input devices

The great thing about middleware and infrastructure services is that once they are in place it becomes very easy to have an idea, then implement it. Rob had been working on the MQTT broker interfaces for various platforms, providing handy API’s that means people could just use the pub/sub messaging. Taking a role as a user of the system I had already implemented the piece in the previous video allowing me to publish messages and subscribe to messages from real world activities in front of a video camera. (This is of course the same technology that AndySC has brought to the fore with his real world experiments, but with a little twist).
In a quick 10 minute test we managed to move from just recieving messages that an event had happened to change that to where the event had happened. So a message is generated with some coords in it, some where other then the virtual world. In this case a camera position.
That is consumed in opensim and translated into a RezObject event by the subscribing script.
In short, cubes and spheres are rezzed in space relative to the control object based on receiving a message from the real world about where they should be.
blocks
The image shows Rob and I in opensim with a whole load of rezzed cubes and spheres each one has been created by effectively pointing in real life at a web cam.
It feels very strange to make these things happen, its should not though as we are often making real things virtual, even as I type this on a real keyboard it is creating virtual characters on my screen, however it feels very different in the context of a virtual world for some reason.

Services, PLM, Virtual Worlds, multi-million deal

We are just seeing some rather good news for the virtual world industry stating “IBM today announced it has signed a multi-million IBM Global Business Services agreement with the Fashion Research Institute (FRI) to implement a first-of-a-kind Virtual World Product Lifecycle Management (PLM) Enterprise System.” The full story is here on marketwatch
It is really good news and I am very excited for the team that have been working so hard on this from both companies. We reported on it a while back when it appeared on the street which may have not shown teh full extent of the emerging partnership.
Well as its out on the wires now that all looks good to me and I know that everyone in the entire industry is excited, this is credibility and growth and innovation.
Over at the rebang blog there is also some discussion of Virtual Product Life Cycle Management too.
It’s not quite 3d printing, but very closely related to the entire product life cycle and delivery using virtual worlds. Who would have thought it eh>

Unconferencing in the Hospital for VWF

Rob and I travelled up to London today to take part in the last minute, but very worthwhile, unconference for the Virtual Worlds Forum. It was held at the Hospital club in London.
The venue was very busy and buzzing with people all willing to share, network and present.
Unconferences are probably very scary to many people. The agenda and direction forms dynamically, based on what the visitors want to cover. Generally any of these are attended by the interested and the dynamic, not the apathetic.
This one worked very well. We had a matrix on the wall, done with masking tape and added postit notes for the agenda.
07/10/2008
I added top left session 1 a discussion of 3d printers and the future of manufacturing. Whilst a small attended session the important thing was the attendees really wanted to discuss this.
Ann Marie from Anarkik3d was at the session and Mark Simpkins. Hi to you guys. Mark had a clear interest and researched background (and knows Roo ). Ann Marie designs jewelry and works with haptics and virtual environments. Check out the videos on the Anarkik3d website its very exciting work.
Rob did a session on intraworld messaging with pub/sub (MQTT) opensim and unity and got a major power gathering including Linden Lab and of course Adam Frisby a driving force in Opensim from Deepthink(note correction apologies Adam 🙂 ) who was wearing a http://www.realxtend.org/ t-shirt.
07/10/2008
Unity3d were major sponsors of the event and we had a great demo and chat with those guys as Rob is a Unity3d guru now.
The other conversations were varied and all interesting, including a rather unusual lunch with Christian Renaud, Dave Taylor, Bobby Clay, Jeff Barr and Dave Taylor in a Souk somewhere near covent garden.
So well done one and all and I personally really found ths useful and I know that I met some new people and re-enforced some other friendships and working relationships. That, after all, is the point.

Come jam with us

The IBM global innovation jam 2008 is on now for the next few days. Lots of interesting topics to come and tlak about (loads of virtual world related ones too).
You can register here and come share with the world. (*Update. In my haste I appear to have not noticed that whilst this is a large innovation jam is has been restricted to certain large organizations – sorry for misleading in anyway, my bad)
I just posted about changing the supply chain model with 3d printing from virtual world distribution. Come and tell me why I am wrong 🙂

More Virtual Worlds Forum news

This post may be a bit late, but…. Kevin/Boris Frampton one of former guildmasters in the IBM virtual universe community set up an SL overflow event for the VWF from 1:30-4pm. I was travelling and could not use the mobile in the car, but heading there now.
It also looks like an unconference will be happening tomorrow at the Hospital in London, so Rob and I look like we may well be there after all to join in the sessions. So if you are looking for an eightbar, we will be there.
unplugged
It may be self selection in the virtual world and web 2.0 brigade but everyone is very resourceful no matter what occurs

Virtual Worlds Forum Postponed

We have all just been receiving notification of the postponing of the Virtual Worlds Forum tomorrow in London. It is completely outside anyones control due to an apparent fatal shooting outside the venue in the early hours of the morning.
Whilst clearly this is an inconvenience to many people who have flown in from all over the world, everyone’s thought will be for the victim and their family and friends.
The networking events will still be on as planned as they are at other venues.
It does mean though that the Hursley Eightbar’s (Rob and I) will probably not be able to travel up to London after all. So we wont be able to join everyone for that networking.
See you at the rescheduled event I hope.
The official statement is here on the VWF blog

Hangout.net a Unity3d web mashup virtual world

Thanks to @ids for getting me an invite to hangout.net. I have ended up in there with green spikey hair and a drum set, so its ticking a few boxes already 🙂
It is powered by unity3d as discovered for us at eightbar by Rob.

It seems to have good web integration, playing my youtube video from yesterday very easily, and wiring itself into facebook (not my favourite place but its a start).
As I mentioned the other day Unity are sponsoring next weeks virtual worlds forum europe in London