Serious Virtual Worlds 2007, Coventry

Back from a couple of days at the Serious Virtual Worlds conference in Coventry. The speakers and their topics were:

Thursday 13th September

(Detailed notes from day 1)

Friday 14th September

  • Tim Foresman – Digitial Earth and Virtual Worlds
  • Lizbeth Goodman, SMARTlab  – Virtual worlds community applications
  • LeRoy Heinrichs – Serious worlds for biology and medicine
  • Richard Smithies, TruSim – Creating a medical training game
  • Claus Nehmzow, PA Consulting – doing business in virtual worlds
  • Roo Reynolds (um, that’s me)- virtual worlds for corporate collaboration
  • Dave Taylor, NPL – VWs for informal education and knowledge transfer
  • Majid Al-Kader – Logicity: a real-time climate change game
  • Jim Piggot, CEO TPLD – Applying serious games to curriculum for excellence

(Detailed notes from day 2)

It was great to catch up with Christian, Dave, Ren and Tish in person, as well as a chance to meet lots of other interesting people.

The presentations and video archive is being made available on Wednesday from http://seriousgames.org.uk/. For now there were a bunch of of at the conference taking photos and Andy Powell grabbed some great screenshots of the Second Life portion of the event. My presentation “virtual worlds for corporate collaboration“, complete with audio, is already online too.

Visit the slideshow itself to see a brief text overview of each slide, or see more background on my own blog.

Other events on the radar for Ian and me later this year:

Virtual Worlds Forum Europe 2007

London, Tuesday 23rd to Friday 26th October. 3pointD already has the press release, so I won’t bother reproducing the speaker list or even the programme; you can just as easily get them from the conference website.

The speaker list is a star-studded list of dozens of thought virtual world thought leaders. Ren Reynolds (no relation) will be there, and I might even finally get to meet Alice Taylor. As you’d expect, IBM are well represented. Colin Parris (IBM VP, Digital Convergence, which is where the 3D Internet work in IBM) is giving the keynote on Thursday (“Cross-world, cross-platform; how close are we to a multi-world integrated framework?”) and Ian is joining a panel later that morning (“Harnessing the power of virtual worlds for corporate collaboration”).

I’ll post about some other upcoming conferences soon. (Update: Ren recently posted a great list of relevant and interesting looking events at Terra Nova). Hope to see you at one of them.

Second Lives book launch party

As Ian recently posted, we attended the book launch party on Tuesday for Tim Guest’s new book, Second Lives.

It was interesting and fitting that there was another book launch party tonight, and this one was in Second Life.

Errol book launch SL party

This one was held at the Elysian Isle sim in Second Life. At this one, unlike in the real world, Tim gave a reading from first chapter (and I have to say his voice was a welcome relief from the reading on Radio 4 this week; Tim’s voice makes much easier listening). There was also a digital copy of the first chapter of the book to take away.  

Errol book launch SL party - book reading

Sadly, the virtual version lacks the all important inside cover. 🙂

Blogs and Social Media Forum

I spoke at the Blogs and Social Media Forum yesterday.

The agenda had me slated to join Ben Edwards (publisher of Economist.com), Jem Stone (Executive Producer, BBC New Media and Technology), Adriana Lukas (Big Blog Company) and Myles Runham (General Manager, Europe, Ask.com) for the keynote panel.

Euan Semple, who chaired the event, kicked off the day by getting a feel for the audience by asking how many of the participants a.) read blogs, b.) write blogs, c.) use wikipedia and d.) have edited wikipedia. A surprising number of people said yes in all categories. Indeed, it seemed to me that the percentage of the attendees blogging was slightly higher than the percentage of the keynote panelists blogging publicly; Although Ben Edwards said he wants to start, the fact he doesn’t already have one surprises me enormously given his previous role as director of New Media Communications in IBM’s HQ at Armonk. Equally surprising is the fact that Myles Runham (who previously worked “…in BBC Corporate Strategy (focusing on new media)” also doesn’t seem to have a public blog either.

Blogs and Social Media Forum - participants Blogs and Social Media Forum - Euan Semple Blogs and Social Media Forum - Keynote panel Blogs and Social Media Forum - Myles Runham Blogs and Social Media Forum - Ben Edwards

I think I was subconsciously quoting either Suw Charman or Euan himself when I said that a corporation is made not of employees, but of people.

After some case studies from the Economist and BUPA and a quick speed networking event, we were treated to an open space session facilitated by Lloyd Davis. Lloyd invited anyone who was interested in hosting a conversation to stand up, introduce themselves and share what they wanted to talk about. A dozen subjects were covered, including mobile applications of social media, moderation, spam and (of course) virtual worlds. Yes, the Ian and Roo show was there in full force, attracting a couple of tablefuls of people which opened up into a detailed Q&A and discussion about the virtual worlds.

Tuesday 12:05 pm 6/5/07

[CC-licensed photo from Robin Hamman]

Great fun, and an unexpected chance to share in more detail with some very untested (and of course interesting) people.

Sadly we had to dash off during lunch to a meeting across town, so we missed the afternoon sessions. I hate leaving conferences early, and it was only because I was invited to join the conference (replacing another speaker who had dropped out) at the last minute that my afternoon was already full up. It meant we missed Lee Bryant (Headshift) and Simon Phipps (Sun’s Chief Open Source Officer) present, plus a couple of really interesting looking panels too. I am hoping we get the recordings of the afternoon sessions soon, so I can catch up with the end of a great conference.

Update: due to the frankly stunning level of spam it generates, I’ve disabled comments on this individual post. Email me if you have something you want to add.

Virtual worlds in education – Eduserv Symposium 2007

I presented at the Eduserv Foundation Symposium yesterday. I wrote up my brief notes from the event, and there has already been an impressive amount of blogging about the conference.

If you missed the live stream on the day, I believe all the videos will be made available by Eduserv soon.

For now, here is my presentation.

It’s a brief introduction to the breadth and variety of virtual worlds (I cheekily included EVE Online in this list, even though it is of course an MMORPG rather than strictly a virtual world). I also cover what IBM and IBMers have been doing already, as well as a brief overview of what’s interesting in the world of education, both within IBM and in the wider world. Right at the end I included a teaser for what’s going on behind the firewall. The reasons for an internal metaverse are pretty obvious; while there will continue to be virtual world activities we’ll want to run in public, there are some situations in which IBMers would benefit from having a virtual world running on our own servers.

I learned a new word during the conference (always a sign of a good day). When discussing people being more ready to communicate online, often in the form of ranting and flaming in blogs and forums, I was introduced to the term ‘cyber-disinhibition‘. Daniel Goleman’s term describes how,

In order for this regulatory mechanism [of impulse inhibition] to operate well, we depend on real-time, ongoing feedback from the other person. The Internet has no means to allow such realtime feedback (other than rarely used two-way audio/video streams). That puts our inhibitory circuitry at a loss — there is no signal to monitor from the other person. This results in disinhibition: impulse unleashed.

It makes me wonder whether 3D virtual worlds, by bringing a palpable sense of presence, provide some of the real-world cues required to allow people to express themselves while helping prevent the negative effects of cyber-disinhibition. Certainly some of the research into interpersonal distance of avatars (see this study of nonverbal social norms in online virtual environments for a review) have been pretty interesting, and may suggest that the spatial cues in virtual worlds are already good enough to bring out our real-world social norms.

Update: video of my presentation is available from Eduserv’s site

House of Horizons grand opening, Danish band Carpark North rocks the crowd

Hosted on IBM 2, the House of Horizons project is a partnership between IBM, Computerworld Denmark and a Danish firm called Innovation Lab. Each of the companies involved has a sphere in a floating bubbleplex, with other shared meeting areas too. The architecture was designed by real-world architectural firm Arkitema and built by Aimee Weber and her team. Partnering with other companies in this way is fun, and organizing a shared space which we can all invite our clients into, as well as hosting events like today, has been a fun experience. It’s a bit like setting up a convention center or a a shared office complex but one in which silly things like gravity and fire regulations are not an issue. All of this is getting plenty of coverage from Computerworld Denmark too, particularly in their Danish-language Second Life blog.

The space was launched this morning with a concert from Danish band Carpark North, who recently announced the gig on a Danish music news site. Sorry to our cousins in the US, but having a big event which is convenient for those of us in European timezones, and makes Americans wake up early (or, more likely, stay up late) for one was a pleasant change. 🙂

Not so long ago a few of us were planning where in IBMland the House of Horizons should be based…

Then, before long, it was a building site. Under construction. (Get it? How mid-90s web is that?)…

 

But recently, floating above the cloud level, some bubbles appeared…

The sim was very full this morning. 70 people in IBM 2, with another 34 in surrounding sims, many of them waiting to get in…

The gig went really well. Lots of cheering, whistling, clapping and and people calling for more…

I confess I’d not heard of Carpark North before, but I really enjoyed their music. I also really liked the ambient stuff that was playing before the gig got started. (Anyone know what that was?).

Aimee’s construction of the floating soap-bubble idea is really well executed, and looks beautiful. Well done to IBM’s lead SL architect Jessica, who made sure everything ran smoothly, even changing the sim time to night as the concert started, which really made the lit stage stand out.

Come by and see it. There are teleports at ground level to get you up to the bubbleplex (I don’t know if that’s the preferred term by the way, but it’s a word I like). Once up there there’s plenty to explore. There are a couple of contests running at the moment, one to submit a Second Life news story or anecdote for inclusion in Computerworld, and another for the best gadget or artifact. Two L$10,000 prizes to be won on 15th March.

Drop into IBM 2 and visit the floating House of Horizons some time.

More tennis in Second Life – Australian Open

If you’ve been reading eightbar for a while, you may know that last year, some of the group put together a nice demo for Wimbledon (video available). The build was a proof-of-concept for taking a live feed of the balls from the Hawkeye system, and replaying the action in-world.

Well, the news is out on the Sydney Morning Herald site today, and Chris Yeoh mentions it too… a group from IBM has put together a really stunning build for the Australian Open. From the SMH article:

Over the duration of the two week tournament, data will be fed from games in the real Rod Laver Arena into the unreal one, nano seconds after happens.

The feed will come from game-tracking technologies such as the line-calling system HawkEye, PointTracker which plots shots and ball trajectories and Speed Serve which clocks the players’ serves.

I took a sneaky early tour of the site. There are some fantastic touches – for example, you can see rallies played out on the court, there are plenty of shops, open areas to chat, and video screens. Well done to the team involved (Pipe Hesse, Gizzy Electricteeth, and all the others) – this is really one of the best builds I’ve seen.

Click through for slightly larger screenshots, and be sure to visit once the site is open to all 🙂



Business Communicators of Second Life – today’s meeting

Yes, it’s cross posted from rooreynolds.com. I really am that lazy.

I was delighted to be asked to present at today’s meeting of the Business Communicators of Second Life.

I decided to keep it fresh by not pre-preparing my presentation, and typed the whole thing as I went. I took questions as I went, which really helped as I was able to adjust what I was saying based on what people were interested in hearing.

We met on Info island, where I counted 23 people in the audience, including the fabulous Torley.

I mainly covered the history of what IBMers have been doing in Second Life, how we got where we are, and what IBM’s recent announcements will mean. (By the way, I really must blog on Eightbar about the new 12-sim complex IBM announced today. Perhaps I’ll stay up and do that now). Inevitably, the conversation was wider than just Second Life, and we talked a bit about the virtual universe and the 3D Internet.

Linda has the transcript up on the SL Business Communicators blog, but I’ve uploaded it here too.

IBM Virtual Worlds event in London and SL

As Andy pointed out, some of us spent much of today in both London and Second Life hosting a Virtual Worlds event for European press, which included a rather exciting global ThinkTank session.

ThinkTank#1

We tried to make the day as interactive as possible, and after introductions and a real life discussion in the morning we spent a chunk of the afternoon immersed together in Second Life. It was a good opportunity to run a ThinkTank, in which we invited a wide array of bloggers and thinkers (including Ren Reynolds, Jerry Paffendorf, Adam Pasick and many more) to discuss Virtual Worlds, open standards, and the 3D Internet. Not everyone could make it of course (sadly some suffered from some recent issues with SL) but I think we ended up with 33 attendees altogether, covering a wide array of subjects. I’ve uploaded put the transcripts of the two discussion groups, both Ian’s group and my own.

I am already looking forward to running another one of these before too long. Thanks to everyone who battled with troubled teleportation to make today happen.

In other, but related, news: IBM.com carries a big flashy link to a big flashy piece on Game Tomorrow, starring Jai from the GameTomorrow blog (who, I see, even has his own MySpace page). Pretty timely stuff.