From Little Big Planet to a Smart Planet

As you know we don’t usually do press releases or “official” stuff here on eightbar, but the very recent words from Sam Palmisano around the drive for a Smart Planet do fit in rather well with what we have been doing over the past years.
Firstly Smart Planet is not directly named after our very own Rob Smart, but just as Second Life surnames act to aid serendipity we should not ignore that link.
Secondly, this is not really related to Little Big Planet as such, but there are parallels that can be drawn.
However the main drive behind the Smart Planet is around these three themes.

First, our world is becoming instrumented
I often talk about things being instrumented, but this fits in with the approach we took to Wimbledon in SL(first blogged in 2006), an instrumented world re-envisioned and experienced. It fits with Andy SC and DCJ’s work with sensors, actuators, current cost meters etc. It was the core of my business process management pitch at VW London. If we have the data, openspimes, facts, figures, messages then we can do a whole lot with it.

Second, our world is becoming interconnected
Well…. if you are reading this blog you know this is the case. This is not just about the data but about the people. Web2.0 and virtual worlds have connected us all in incredible ways, formed new tribes of interest, brought eightbar into existence. Being able to create and share across company and cultural boundaries, breaking geography, all fit into this from what I can see. This is where Little Big Planet fits too, even Sony dipping their toe into the great creative power of user created content.

Third, all things are becoming intelligent
This is the extra leap, but we can apply compute power to vast amounts of data as a service. We can also apply human power, the wisdom of crowds. Things are not isolated units of processing. We can gather insight and points to innovate on with more simulations and visualizations at a global level.

So bring on augmented reality, transparent sharing across interested groups, remote rich interaction between people and information at distance and new ways to determine what is happening in the real world.

So to finally quote Sam Palmisano “But I think one thing is clear: The world will continue to become smaller, flatter… and smarter. We are moving into the age of the globally integrated and intelligent economy, society and planet. The question is, what will we do with that?”

Tell me that does not fit in with all the drivers of virtual worlds that we and our fellow tribe members inside and outside of eightbar have been pushing?

Eightbar a tribe Seth Godin would recognize

I have been completely blown away by listening to the audiobook version of Seth Godin’s new Tribes book. (Thanks to @ids for shining the light on this one for me)
Why? Well Seth articulates not what we should have done as our Eightbar tribe, but what we actually did. Every line had me nodding in agreement. He has saved me the bother to write the story of eightbar and how our particular tribe formed in and around virtual worlds as he has documented what has happened and can happen when anyone, anywhere steps up to lead people with something they believe in.
It may occasionally come across as a bit of a self help book, slightly American in its apparent dream, but as one of the many heretics he refers to who has used many of the channels, techniques and ideas to get things done and to help form a tribe it is completely true.
Tribes
Seth talks about overcoming the fear that very often holds back people when they consider any form of change. Whilst written pre-credit crisis he referes to a previous crash, when half the people in particular real estate conference we full of doom and gloom and the other half, the mavericks, entrepreneurs and heretics saw the opporunity to rise form the ashes and make something happen.
He also points out (as I do) that there is nothing stopping anyone sharing their idea, creating their tribe, starting there movement right now, this instant. The gathering of people around a cause can happen at the push of a button on a blog post, NOT after you have been through some validation process by a mythical board of good ideas giving you the thumbs up.
I had to enter quite a self reflective mood when the book discusses the role of a leader, trying to keep the ego and self interest in check and doing things for the right reason. He suggests people lead not have statues made of them, but to do things that are worthy of a statue. A subtle difference. People who set out to rule, for self gain are sniffed out quickly by human intuition. Being able to use notoriety and public awareness for the good of the whole tribe is important. Not seeking fame but knowing how to use it. (That all sounds quite pompous but it is something that many of us feel I think).
The book also talks about the death of the factory, of old corporate structures based purely on time served and geography. Anyone who has heard me speak knows thats a pet subject for me. Not to destroy the corporate structure but to improve it, though that requires some bypassing.
It is the techniques many of us instinctively use that Seth refers to in the book, using the analogy of faith and religion. Not for any discussion of god per se. Faith is the belief in something, anything, an idea, a direction, a product, a group of people. Religion is often the rules and rituals that re-enforce that faith. He refers then to corporate religion, this is the way it has always been done, here is a process to follow and how that can then get in the way. Herectics have faith, they may appear to follow the rules, but in reality they are working for something to replace those rules with a better approach, and not leave things netrenched in “well its always worked that way”.
In some ways he is letting the cat out of the bag, but to keep the animal analogy he refers to many people in life who turn up for a paycheck and fear any change. He calls those people Sheepwalkers. Its a brilliant term and one that is now in my lexicon. It is not wrong to be a sheepwalker, but that is not fulfulling any human potential. He constantly throws in the question “how was your day?”. Aiming to help people understand that driving and leading change, working for a cause you believe in for a tribe of people that care about one another is way more rewarding than anything else.
Seth Godin is a marketeer, he is trying to help those in marketing understand that massive ads, swamping people with “messages” is not longer going to work. People choosing to follow something or someone, gathering together across the web, twitter, virtual worlds etc means is far more powerful and profitable than the “old way” in the long run. He makes an important point that if you are expecting the next thing to be better than the current thing on a 1:1 comparison then you will be missing the point. The next thing will evolve to be far better, the comparisons will not be valid and if you wait for the perfection of the next thing you will be too late.
This reminded me of the example of the visits to Second Life Wimbledon in 2007. When measured on web scale the visits were tiny, 200 people a day. as opposed to the millions to the website. Yet all those people were engaged with and talked to, bonds were formed. It exceeded the 50 people a day who visited as customers at the real venue, each of those is engaged with and talked to. Comparing, or demanding the right measurements and facts in place before doing anything does not work. I guess thats where faith comes in, an utter deep belief this is the right way forward.
So eightbar is a 6,000 person tribe made up of IBMers who are able to communicate and connect with one another. It has a feel, it has a reason to exist to explore to push the boundaries. It has also formed several different spin off tribes. The virtual universe community, with its charter, its guild leaders inside IBM, and it has caused the formation of the Emerging Business Unit for virtual worlds and digital convergence in a more traditional corporate structure. It also, as a tribe has people with an affinity to it, the people who are kindred spirits and fellow heretics pushing these ideas forward.
I am immensely proud of our tribe, what we have done and everyone in and around it. It is woven deeply into my life and history, and thats why seeing the very thing we are explained with other examples has given my faith a massive re-injection and validation.
We all rock!

Virtual Worlds London – metarati and moving coffee – Day 1 Part 1

Monday and Tuesday this week were the virtual worlds london conference So the Queen Elizabeth II conference centre across the road from parliament in Westminster was a hot bed of metarati activity.
The main conference hall is a very impressive UN like stage and sets of tables. It was hard to gauge numbers in attendence but it seemed quite busy.
The opening keynote was Mark Kingdon the new Linden Lab CEO. I had heard Mark talk at the birthday celebrations but it was also good to see him and hear how he saw Second Life now.
The pitch had to try and balance the potential of people in the audience not knowing about virtual worlds and the more experienced industry people too.
He showed lots of numbers and spoke about the growing peak concurrency and improved stability.
Mark Kingdon @ vwlondon
He also indicated that whilst not a product announcement as such that 1st Quarter 2009 woudl see the beta of the behind the firewall enterprise Second Life. Of some interest to us in eightbar as IBM has been part of that drive and research as we have some servers behind the firewall so I guess we are alpha participants πŸ™‚
The drive to a more corporate approach and the enterprise market whilst not losing the creative and eclectic set of public communities is an interesting balance for Linden Lab to take. Some people did comment that the many Linden’s in attendance and Linden stand was very suited and booted as we say.
There was also a joint strategic partnership that saw Justin Bovington from Rivers Run Red take to the stage showing the immersive workspaces video and explaining it for the audience.
Also in the keynote M Linden finished on a very good point that these virtual environments whilst very much about people and integrating with others can also be a place fo great solitude and personal reflection.
Ren Reynolds(Now a Fellow of the Royal Society for the Arts (FRSA) many congrats!) twittered “@epredator virtual worlds as pause to think, now they are doing my pitch ! oh and behind F/W see Biz Case i did 3 years ago! ” and I was reminded of a post I made back in 2006 about remembering to relax in Second Life too.
After this the next session was “Trends and Numbers – Where is it all going?”. Each presenter gave a pitch. Harvey Cohen from Strategy Analytics showed some research results mainly around what ubiquity meant and needed to be and how we were not there yet. Nic Mitham of K Zero showed some of his excellent charts on worlds, demographics and those new middleware platforms coming of age very soon. Then Steve Prentice from Gartner aimed to remind people of my favourite opener “this is about people”
Steve Prentice @ VwLondon
Think purpose not volume, think value not numbers, think people not physics.
(Being very much on the receiving end of trying to justify what this is all about these are things I am very much tuned into. It is almost a description of what to do with your evangelists too).
We then all went for coffee and expo time. The expo was a little odd in layout, it was over two floors that we sort of corridoors, sort of mezzanine levels. The natural flow was not to go from one floor to the other as the electives were either in the large ground floor hall or the 4th floor in more of a long office. The moving coffee reference in the title was because each coffee break the coffee would rez on a different floor to induce a green dot effect and have people mingle around the stands with some sort of engineered distribution. Of course virtual worlds, whilst getting more serious and business like, tend to attract a more up and at ’em audience and I am not sure the coffee moving was very popular.
The expo had a few stands but was no where near as large as the US expos. IBM did not have a stand either though there were a few of us there speaking. The biggest and most populated and staffed stand though was the Second Life one.
The first elective I attended was Defining Your Strategy: what does ROI mean to you. Chaired by the ever present Corey Bridges of Multiverse. Phillipe Moitroux of TAATU, Divinia Knowles of Mind Candy and Peter Haik of Metaversatility were the panelists. Phillipe showed a presentation ot TAATU and explained some of how they used their 2.5d flash world to integrate with marketing and media campaigns.
Corey was challenging the panel to give numbers for ROI and taking the stance that there has to be ROI for investment to be proved. Mind Candy’s Moshi Monsters though is in early take up phase, to get buy in before any monetization so there were no figures, as you would expect. Peter indicated that some of this need to be looked at as presence and that the ROI is complicated to show in that case. This led to some discussion from the audience about the balance of how to measure PR vs how to measure marketing. It made for a prickly but good start and Peter was up for arguing with Corey over the need and intent for some of the virtual world projects. Of course multiverse is more about building virtual worlds and metaversatility is about doing things in them so that is comparing two different things really anyway.
I then left the main hall and tooke the lift to the 4th floor (again bypassing the expo) for the “future of virtual collaboration in the enterprise”. Bernard Horan of Sun, Rupert Key of Malden Labs, Chris Collins Linden Lab and Paul McDonagh-Smith Nortel talked about all the various projects and directions for enteprise virtual worlds. Chris obviously added and re-iterated the keynote mention of the 1Q beta, Paul talked about the various Nortel projects and products emerging, Bernard covered many of the aspects of using multiple platforms and Project Darkstar, and Rupert described how some of the more rigourous software engineering was coming into play. He used the SOA (services orientated architecture) word first and ESB (enterprise services bus) πŸ™‚ Small cheer from me there.
For me this session was more about the “coming of age” as Tish said, of the enterprise virtual world. All these great companies, all active, bought in, selling solutions, building solutions. Its not going to go away and may be the biggest driver for VW take up. Not everyone will play a game who works in a office, their kids might be in the kids worlds, they may explore a social media platform. However, many more people use email at work, use computers as tools of the trade. Injecting virtual worlds into that points towards the ubiquity we are straving for. That also starts to make this a “platform”, onto which new innovations will occur. All very exciting for this metaverse evangelist.
The post lunch session began for me with the “Rise of Mirror Worlds and Mirror World Applications”. Now dont get me wrong I like mirror worlds, but I was more taken with the sort of augmented mashup approach that David Burden of Daden took in showing the mirror world potential than initially the approach of Alex Wrottesly of Near and Mirko Caspar of Metaversum (Twinity). Alex was basiclaly coming out of “pseudo stealth” and sharing the Near concept of a 100% accurate model of a city with managed shop fronts and interiors for all the parties involved in the real place. Twinity was showing virtual Berlin and the sort of activities and popularity of having a real place to socialize in.
David showed google maps mashups with aeroplane arrival data and layering of reality with augmentations from various places.
David Wortley from Serious games was moderating, but I was late getting into the room so only caught the end of of his intro.
Near was challenged on the need to be 100% accurate all the time. How does that get to happen. Self management by store owners in real life seemed to be part of it. An interesting focus. Also Kevin Aires asked if someone did not have a real presence surely they could not participate. (I was thinking that too as IBM does not have any shops, not does Amazon). The answer was that if they were not in real space they would not be in the model, though it raised the notion of people buying up real estate in order to occupy the virtual model which might have a wider reach that the real place. Complicated conundrums.
Personally I think that accurate models of real places do make sense, its what the Ordnance Survey spend a lot of time creating. A sort of managed wiki approach for store front owners may seem an overhead that they may choose to not enagage with. However, an accurate model, instrumentated with whats going on the real world, a paraverse as our Collegue Peter Finn refers to them makes alot of sense. Maybe populated with openspime data. That is accurate and valuable. Though virtual tourism and visiting places clearly has its attractions. I love driving at speed around the Project Gotham version of London on my Xbox 360.
The penultimate session was virtual worlds as interactive television. I missed some of this due to another gathering elsewhere. However the gist seemed to be that television needed to adopt a way to engage with the audience and that various projects try to do this in various ways. The problem often being that simply repackaging an experience based on a TV show of film doesnt work very well, but that creating an engaging all platform experience is veyr hard to do. I was reminded of the sort of conversations that Tim Kring of Heroes fame was having in LA. He suggested that hollywood was not very good at seeing the potential, but merely treated everything as being able to shrink wrap it in the next format. Film, to DVD. etc. He, as a story teller and creator wanted to layer across all the engagement points.
The final keynote was a call to arms for the Virtual Worlds Roadmap. This needs a post in its own write as we all need to get on board with this across the industry and help. Victoria Coleman (Samsung), Sibley Verbeck (electric sheep company), Jeffrey Pope 3Di, John Hengeveld (intel) and (at last I got to meet him for real and he is now busy helping NASA work out how to deflect extinction level event asteriods from Earth!) Bruce Damer were all on stage giving their view. The main aim is to gather together and cut through use cases to understand and help people come to terms with which applications need to be built for which case.
(In my own humble way I have been trying this with my reverse ICE model)
The gathering up to now have been physical ones as people got together to solve break the problems up, but we very much need to all get involved and spread this voluntary effort across the metaverse community. I certainly would like to see the 6000 IBMers all contributing from the virtual universe community in the near future.
It’s here the virtual worlds roadmap. lets do this!
Long post… Day 2 next post

Eightbar live at virtual worlds london 20th/21st October

This coming Monday and Tuesday eightbar will be live at Virtual Worlds London. Whilst there is no specific stand there will be Rob and I and few other collegues around and about to come and talk too.
Rob is on a panel on Tuesday morning in the enterprise stream Platform Integration Considerations for
Enterprise Virtual Worlds and then I follow that with a solo effort on “Business Process Management
How do you manage a virtual worlds presence for an organization.”
We also have Chris over from Ireland to talk about Security and Technical Issues.
I have just finished reshaping my pitch, as BPM is usually just one element. Though I believe I have enough interesting things to cover and a bit of future too. (I worked in an IBM emerging business unit on BPM about 5 years ago).
So see you there, feel free to grab any of us to talk and support Rob on his first VW conference panel.

Handheldlearning 2008 – Virtual worlds for educators

This week I was invited to join a panel of presenters to talk to educators from all sorts of establishments. Handheldlearning2008 was not specifically about mobile devices so it covered a whole host of subjects. One of them was of course virtual worlds.
We gathered for out session at the Brewery centre a the Barbican (horrible to get to from waterloo on a tube)
The agenda was as follows:
Virtual Worlds and Social Networks
From Second Life to Endless Ocean, from Habbo Hotel to Bebo and
Facebook, learners and teachers have a variety of alternate worlds where
they can socialise, collaborate and share information. This session is an
opportunity to explore, debate and understand the implications of these
systems for teaching and learning.
Featured speakers and panellists include:
Cindy Rose, Senior Vice President, Walt Disney Internet Group, EMEA
(Alan Welsman European Marketing Director came instead as Cindy was not able to come for personal reasons)
Ian Hughes, Metaverse Evangelist, IBM
Dave Taylor, Developer, Imperial College, founder of SciLands
Kurt Squire, Associate Professor, University of Wisconsin-Madison
Ron Edwards, CEO Ambient Performance
Kathy Trinder, Research Fellow, Glasgow Caledonian University –
panellist
danah boyd, Social Media Scientist, University of California (Berkeley) –
panellist
Donald Clark was our moderator/wrangler/continuity agent. (The last education session had Dave, Ron and I chaired by Donald, so we knew what was what)
We each did a presentation. Alan from Disney was up first, explaining some of the disney properties and where they fitted in the whole social network and online space. I liked the concept that putting things online was still living Walt’s dream. As Walt Disney sought to create immersive fantasy worlds on film, so they are doing so now online. He showed the video that was played in LA for the fairy virtual world coming to europe next year and alluded to Cars (much more up my street).
I then did a pitch a bit different to my normal “what virtual worlds are for” and aimed at the various things IBM has for education rescources.
Powerupthegame.org, innov8 (SOA/BPM game) and the recently launched Forbidden City. I also talked about rehearsal studio.
When it got to questions we had a very long Q&A session. Mostly around the fact that IT departments are stopping things happening. I have to admit I was rebel rousing a bit. IT policy is “not a law of physics its just people”. Whilst we are “lucky” in IBM to be able to explore, its an essential to get innovation and adoption. I suggested that waiting for official sanction and permission was too late, people should just get out there and explore.
Next up was Dave Taylor from imperial college. he showed the great pieces of work in Second Life around scilands and health. He also finished wih Robbie Dingo’s starry night video. I love this video.
handheldlearning2008
After a break Ron did a pitch about Ambient Performance, he showed the brilliant Augmented reality demo on the N95, and then linked with Dick Davies for a live Forterra Olive demonstration.
Finally Kurt Squire did a very intelligent and passionate pitch about his experiences and research around deeper forms of engagement with students over the web.
We then split to panel, turned our chairs around and were joined by Kathy Trinder and danah boyd.
We therefore had a passionate panel who cared about virtual worlds, games and social media. So we had lots of conversation, and some disagreement on subjects. danah is of course very well known in social media circles, and I was very happy to be on a panel with her. Much of what I talk about is not based on actual research, but my personal experience.
The general conversation was that teachers and educators really do have to engage with social media and virtual worlds. They should not replicate what is going on just for schools, but should be the eyes on the street out there. Being moderately literate in the ways of the latest generation is the key.
I am not getting at anyone in the audience but we had a question/statement. It started badly “I have never used one of these virtual worlds or games but all I see is children totally immersed and not communicating”. Before the panel could explain the odd elements to that conversation the audience joined in and said how wrong that was. danah then used an anecdote that a mother complained here two daughters never talked just sat on their laptops and typed away. When the daughters were interviewed it turned out they were in fact talking to one another but that the mother was to controlling so they sought a quiet back channel.
Things that engage and immerse are not wrong. The greatest change though is that the immersion is now with other people. Whilst you can think it is all space invaders, you versus the machine, that is but one facet. Gaming with other people counts, and extend way past the game itself. The game is merely a background frame of reference.
We had quite a discussion (familiar to many metarati) on the notions of identity. The problems thrown up with people choosing to look or act in a certain way being mixed up in many peoples minds with who they actually are. Kathy was leading the charge on this, but many of us joined in. I am very passionate about the difference between roleplaying and my online presence as epredator. It may have visual interpretations, but that should not be confused with who the user is. as I often point out people can be dishonest in real life. Many of us choose to be upfront and honest wherever we are.
The underlying elements are the same as faced by enterprises, the problems faced by education is the same, with different subtle elements.
We cant access x,y,z. We need to control x,y,z, We dont have time for x,y,z.
The basic principle that education needs to change and embrace the devices and fabric that already exists, not resort to simply creating and procuring new devices. That of course, as was pointed out by danah, need to be balanced with creating a social void of the have and the have nots and the can and the cannots.

Put that block there – VW/RL input devices

The great thing about middleware and infrastructure services is that once they are in place it becomes very easy to have an idea, then implement it. Rob had been working on the MQTT broker interfaces for various platforms, providing handy API’s that means people could just use the pub/sub messaging. Taking a role as a user of the system I had already implemented the piece in the previous video allowing me to publish messages and subscribe to messages from real world activities in front of a video camera. (This is of course the same technology that AndySC has brought to the fore with his real world experiments, but with a little twist).
In a quick 10 minute test we managed to move from just recieving messages that an event had happened to change that to where the event had happened. So a message is generated with some coords in it, some where other then the virtual world. In this case a camera position.
That is consumed in opensim and translated into a RezObject event by the subscribing script.
In short, cubes and spheres are rezzed in space relative to the control object based on receiving a message from the real world about where they should be.
blocks
The image shows Rob and I in opensim with a whole load of rezzed cubes and spheres each one has been created by effectively pointing in real life at a web cam.
It feels very strange to make these things happen, its should not though as we are often making real things virtual, even as I type this on a real keyboard it is creating virtual characters on my screen, however it feels very different in the context of a virtual world for some reason.

More Virtual Worlds Forum news

This post may be a bit late, but…. Kevin/Boris Frampton one of former guildmasters in the IBM virtual universe community set up an SL overflow event for the VWF from 1:30-4pm. I was travelling and could not use the mobile in the car, but heading there now.
It also looks like an unconference will be happening tomorrow at the Hospital in London, so Rob and I look like we may well be there after all to join in the sessions. So if you are looking for an eightbar, we will be there.
unplugged
It may be self selection in the virtual world and web 2.0 brigade but everyone is very resourceful no matter what occurs

Hangout.net a Unity3d web mashup virtual world

Thanks to @ids for getting me an invite to hangout.net. I have ended up in there with green spikey hair and a drum set, so its ticking a few boxes already πŸ™‚
It is powered by unity3d as discovered for us at eightbar by Rob.

It seems to have good web integration, playing my youtube video from yesterday very easily, and wiring itself into facebook (not my favourite place but its a start).
As I mentioned the other day Unity are sponsoring next weeks virtual worlds forum europe in London

Swarming code development visualizations and emotions

You may think sometimes that we are only bothered with avatars and islands. However things like this that changes the way you get insight into the flow of a project are equally fascinating.
This video is from mediamolecule showing the development of Little Big Planet (the game that may well save the PS3 in my house atleast). Using code_swarm it shows people joing the project and what they are editing. I am a fan of organic flocking algorythms and the complexity that forms from the simplest of rules should teach us all something. A flock you let go, and see what happens, control is not part of the agenda.

LittleBigBang : The Evolution Of LittleBigPlanet from Media Molecule on Vimeo.
This links nicely into the extreme blue project that had a very cool name but got renamed by someone to sound a lot less cool for release (but what do eightbars know about such things!). Group Persona Visualization is available on alphaworks. The aim was to gather the state of the emotion and feelings of a group based on their social media acitivity. It was a short, intern based project, with a lot of eightbar mentors :-). I think it turned out to be very cool.

Investment in Virtual Worlds for return in 4-7 years

As I come into contact with many more startup firms and people funding them in virtual worlds I gave become more aware of just how different the long term thinking is of investors. In a time when there is a certain amount of financial meltdown out there it would appear that the smart money is still investing in the talent and products of the future. Not to answer the question can I have my dividend this quarter, have we met this months sales figures (the usual corporate and business need), but can we grow this over time. Jussi Laakkonen blogs about the US$350M invested in VW’s, Social Media here. It is correctly pointed out that much of the list is US based. One of the reasons we started eightbar way back was to show that great emerging technology things happen this side of the pond. Eightbar is not quite a VC funded startup, but does have that mentality. Much of what we say and do is future, though we have a great grounding in what is actually possible now.
So in the current climate we should still look forward, the money markets will balance and adjust, even a chaotic system such as this has a balance point (or resolves to zero in which case we are back in the stone age anyway). Now would appear to be the time to invest in and also to deliver projects. People cannot afford to travel as much, financially and planetary costs are seeing to that, yet business still needs to function and that needs to be on a global basis.
So smart a move investing in virtual worlds of any sort it would seem?