A little while back many of us in eightbar and the wider IBM virtual universe community got to spend time talking to Rita J. King. Rita, or Eureka Dejavu as we all think of her was commissioned to write about how we got to where we are in virtual worlds. The story of a community forming.
The finished article is linked as a PDF from this blog post on Dispatches from the Information Age
It was great too when Rita and Josh came to visit us and we met up in Portsmouth as part of their Dancing Ink Productions world tour. As we always say these virtual worlds are not there to replace real life but add to it. When it means you get to hang out with great people like these it makes it all worth it.
Rita points out how she got to know Grady Booch through doing this piece, a massive figure in software engineering, it was Eureka who introduced me to him at a post virtual worlds conference dinner. To complete the chain a few hundred IBMers were at an award event called the “Corporate Technical Recognition Event” CTRE for short in Phoenix last week. Amongst the lucky award winners was our very own eightbar Daz and here is the picture I took, mainly to show the Peter Kaye lookalike service food in the chef’s hat, but I realized this slightly blurred picture actually also had Grady Booch in it, in the red shirt on the left.
You can read more about the event here and here. I should add that this amazing gathering we were lucky enough to be a part of also included Jeff Jonas who was being made a Distinguished Engineer which is a very big role in IBM. So present company excepted it was a massive gathering of some of the most influential technical people in our massive company. People I would never have got to meet if it had not been for virtual worlds either. Having an IBM Fellow of some note (The most important elected position in IBM for us techies), John Cohn come up to me at the bar and say hey it’s you did my ego the power of good I must say!
That’s enough name dropping and self congratulating, this post is about Eureka’s report
Category Archives: Second Life
Being who we are online and offline – Generation V?
A common theme often emerges when showing people virtual worlds and metaverses. The theme is that of identity. Whilst sometimes this is the more usual business side of identity “how do we know someone is who they are claiming to be” that is actually a slightly different problem to the one that is actually expressed “people are hiding behind their avatar”.
Much of what I present to people is around my online persona as epredator. This is intended to help them understand that we all have projections and labels that we deliver in online interactions. The avatars in virtual worlds just make that slightly more obvious as we have a humanoid puppet with some elements of our name or reputation attached to it.
In SL I tend to be a masked science fiction predator avatar. In my explanations I go on to show that that is not something I hide behind, but is in fact a very expressive facet of my personality, with a link to my regular offline self in that I wear the same leather jacket in RL and SL. I am not choosing to hide who I am, but show more of who I am through the avatar puppet.
This approach is not an obvious one, as very often we take on avatars for games, such as Nico in GTA IV and take on a role to progress a story.
As having an online persona is a bit of a shock to some people, I try and explain they already have one, when they email, or sametime IM someone. Bloggers know they have a voice and a persona they develop for a particular style of post. What people are less likely to contemplate, but are led to do so by the principles of online personas, is that they exist with multiple facets to who they are all the time. People are slightly different at work to at home, with friends and with family.
In business someone might act tough and hard nosed as they are expected to blend with an ideal, yet at home they may be gentle and caring. Having to think who you are and understand how your persona(s) alter those around you is not something many people do. The people who do do this effectively are usually the leaders in organizations, they use their persona(s) in various ways to gather support and push things forward. (There are also people who lie, cheat and steal using multiple personas).
So, the premise here is that being online and having avatar representations or social media profiles is no more dishonest than anything else used in the wrong way. In fact I think there is a lot to be said for trying to make sure that all your personas are integrated, that it is really you, that you do not hide behind any of them, be it position at work, fame and fortune or just an unusual lifestyle.
I was very pleased to see that my anecdotal pop psychology on this matter was justified by this fantastic quote “We get so used to disguising ourselves to others that we end up becoming disguised to ourselves” by the French writer and philosopher The Duke de La Rochefoucauld. I came across this on the fantastic blog Slow Leadership in an article about leaders being genuine at work and not just playing the part. (Which was in turn inspired by an ft article by Stefan Stern.
The Slow Leadership article is specifically referring to bosses and reportees, but I think it has much wider relevance as we start to alter those traditional structures in business (or enterprise 2.0).
The bottom line though is that we can hide behind avatars, just as we can hide behind a desk, a suit, a name plaque, an email address, a front door or a process. Likewise we can actually get to be more integrated and honest individuals able to work, share and play with others with avatars just part of the mix. The disingenuous nature of some people in any field is not a reason ignore metaverses in business.
**Update: I recently read this brilliant description of a change in the generational divide. The term Generation V is used to alude to the change in attitudes across generations. We no longer need to consider Gen X, Gen Y etc, but instead those people that have merged across those generations and operate online with varying degrees of engagement and persona.
The article is well worth a look here from Gartner analyst Adam Sarner
Thanks to Malburns for twittering Giff Constables piece on it that led me to it
Business Interaction in Metaverses – “Reverse ICE” model to map against
I believe that many people are still looking at metaverses and not considering the wide spectrum of modes that the subject covers. Some of the potential reasons given for fear or suspicion are directed at the wrong end of the spectrum and hide the other deeper benefits that may be more comfortable for those people who are objecting.
I wanted to have some sort of spectrum that I could apply various business ideas, where already the business need exists but to be able to identify the key component that differs and hence some benefit can be seen or inferred or discovered.
The first element to this is a three layer model of where metaverses fit in and work
accidentally this is ECI, or ICE if reversed hence the title “Reverse ICE”
1. Expressiveness
This refers to the way that many early adopters and web2.0 people have come to metaverses. Just as Blogs, flickr, last.fm, twitter etc all allow a degree of personal expression the virtual worlds extend that expressiveness, how you dress, where you hang out, who you know, what you build, events you are seen to attend.
It is this expressiveness that causes the biggest shock to people who are not in the subset of people who do this. it is not wrong to not want to be expressive, but it can be viewed as the frivolous end of all this and the one that needs to be controlled in a business sense.
Expressiveness is the least measurable benefit, yet the one anecdotally we all benefit from the most. “I dont want to mess around creating an avatar” etc is a valid concern in the adoption or virtual worlds. It is also the one that is not seen quite so much in web1.0 where company information sites, shops etc are not about the users involvment in quite the same way.
2. Communication
This layer refers to the fact that metaverses are a communication medium, as are websites, blogs, powerpoint. User generated content whilst also blending with 1. above also are there as a commnuication vehicle. A picture says a thousand works so does a metaverse location in 3d say a million? We need to communicate in business with one another and around projects, with customers etc. This communication layer exists already in a variety of forms some more “efficient” than others
3. Instrumentation
This layer is the most comfortable for a company and in particular a large corporate. Instrumentation refers to the fact that there are things going on somewhere, in a business, in financial results, in a disaster situation etc that are all part of the information stack that drive business decisions. In many senses this is SOA(Service Orientated Architecture). The inbound and outbound services (whether technical implementations or not) are things about the business world, or social world that act as data, facts and decisions implemented.
With these three areas overlap I believe we can map certain types of business problem and see the parts that are newer, or brighter or more enhanced by virtual worlds or other solutions.
a. Retail
I would suggest that when retail is boiled down to having to shift product to customers the business flow would be as follows.
Instrumentation (How much have I got/What price to make profit) —-> Communication (advertizing, shops, salesforce) —-> Expressiveness (Engaging with a customer set, emotional involvement with a brand, customer loyalty and championing)
In pure web terms Instrumentation to Communication is clear, its putting products out there, simple clicks to buy. A small layer of expressiveness and brand engagement occurs, usually though other channels are used. Lifestyle, tv etc. Virtual Worlds offer a richer degree of expressiveness in that consumers may engage with the brand product, with each other and with members of the organization selling the product. The degree that this is needed depends on the product but the richness and depth comes from going past communication and engaging in the human need for expression. many brands already do this in several ways so as a channel do this more or better it would appear to fit.
b. Music/Art
I made this separate from retail in order to highlight that some industries and business do not flow in the same direction as the first examples.
Music, and examples of how MTV are operating at the moment in the web2.0/virtual world space follow a different pattern.
It starts with expressiveness (having an message, a feeling, a song) —-> this moves to be communicated in a variety of ways building a fan base. A loop occurs in that the fan base engages in expressiveness and commnuication too —> in business terms this then moves to instrumentation, selling records, songs, downloads, merchandise (the realm of the record company)
Virtual worlds are used to engages at the expressiveness stage, bands perform, fans attend bypassing some of the need for co-location. Successful bands become “mainstream” and appear on MTV an get record deals.
c. Business Meetings
This example is interesting as it starts in the middle to some extent.
Communication (There is a need to commnuicate/decide/inform/share in a formal sense) —> This leads to needing instrumentation from the business, data, results, powerpoints, evidence, business dashboard, KPI’s, threats from competitors. In regular business it might be considered that that is where the seriousness is, Just Communication and Data. However meetings of any sort have a degree of expressiveness. Business relationships exists, politics exist. awareness of others and understanding motivations and positions exists. Leadership is required. In most electronic media we use this is the thing we filter the most with phones, pure text etc. Some people only need this, only need th bare minimum (potentially because they already have a deeper insight) others need more immersion with other members of any meeting. Hence meeting face to face allows for this expressiveness (even it that is a poker face) to occur. Other electronic media turn down the detail. Virtual worlds allow for degrees of expression. The balance comes as a barrier to entry problem that some people can work a virtual room very well, other feel at a disadvantage. This is a threat to many people who have great social skills in real life but then feel they cannot translate them to any other platform or technology. I think this will dissappear over time but is a cultural problem.
Making the expresiveness that the more skilled communicators in real life need, easier to apply to the virtual world, and pulling in the instrumentation in an easier SOA fashion and delivering the answers out again are where we can make a big difference as a company I think.
d. System architecture/Data Centres/Buildings
This is a more pure mirror world/paraverse example.
This is about visualizing the data from instrumentation, where are my software elements deployed, which machine is not working, where are the power condiuts. Taking a location or state of a business or a chemical model and rendering it in 3d where appropriate does not really have to involve people or avatars. This is business/it dashboard territory. However in moving towards the layer of communication, to get the message across, drawing this in an immersive way to be experienced is what we try and do all the time. UML diagrams, design drawings, blueprints etc.
The interesting element again is that this is probably a very comfortable place for many technologists to consider things. It does not need a great layer of expression to be applied. However that expression can be there and can be used in a virtual worlds. Imagine two architects in a room discussing a design they will draw on boards, point, argue, agree, pull rank etc. This can and will also happen in a virtual world where such devices are available to express themselves. That expression does not have to be weird and cool clothing, or funky avatars, but pointing, moving, altering the environment, altering anothers point of view to show the effect of change.
e. Brand engagement is usually more about people dealing with levels of expression, in real life wearing the t-shirt, driving the car, mentioning the product in a blog post. I think it speaks less to instrumentation, though clearly if instrumentation is bottom line figures and business then it needs to. It just feel more decoupled. It may be the case in virtual worlds presence too. Enagage the passionate users, be part of the community first, not a hard and fast advertising of presence.
f. Education. This is traditional education, class, facts, teachers, pupils. Clearly this needs to deal with expressiveness, and it may be that the engagement that occurs with students wanting to be part of something is why we see such a growth in serious games.
As you can see I hope the normal expressive worries are often placed before the more solid business reasons of communication and instrumentation. We can engage people in those other layers without them having to worry about the expressive, but the expressive will come over time.
Many of us as early adopters flow around all these layers all the time, but a more directed approach for some may make it easier to accept. This may get over any mental barrier to adoption whilst we also need to sort out the technical barriers to adoption and make it easy to engage and for people to feel comfortable in that engagement.
Also this is by no means a hard and fast classification. It merely aims to place some elements of familiar business into some sort of context. A good business leader will more than likely be a strong personality and very expressive when rallying their people, whether that is for motivation or to deliver solid business messages to a wider audience. Those that seek to lock down this expressiveness and claim that business, politics etc are only a “serious” platform requiring only “serious” interactions may need to realize this is not a binary domain.
It seems that metaverse in particular, even more so than the text and pictures of the blog, challenge peoples notions of expressiveness. There may be a short term power base in business of people more akin to the traditional social networks and performance platforms, doing lunch, playing golf etc.
We had a good session recently discussing these points and it appears to work as a model for helping translate some of the business ideas. It is a high level model, with a lot of flexibility to explain many things. Being able to make a distinction between a type of business and the types of reasons for not doing certain enagegments is much mroe important now as people are gaining a degree of understanding as people as to why metaverses work, but now need to see where they fit in specific business areas.
Mockery, Flattery, either way the Late Show is funny
The more we see virtual worlds appear in mainstream commentary the more we realize how deeply they are seeping into society. Reporting on congressional hearings shows some degree of questioning and depth in the news not just sensationalism and fear. That could be some high-brow way of saying they were making fun of “us” and we don’t like it. However, this is great and we do :-).
The Daily Show is well respected over this side of the pond too. (Thanks to fellow eightbar Chris Howard in Ireland for sending the link this morning)
Industry growth in Virtual Worlds
The Virtual Worlds 2008 conference here in New York was significantly bigger in exhibitors and attendees from last years one at the same time of year. Last year there were 2 small office rooms with about 10 exhibitors including IBM. This year the trade floor was somewhat bigger. This is a quick wander around just to help share some of the buzz and atmosphere.
Two years ago was my rez day for Second Life as epredator potato. I am still amazed at how quickly we have all progressed and the take up and interest is still growing. we know everything is not solved but evolution has to start somewhere. Some of the new things we saw at the show (longer posts coming on that) started to feel like a new generation or cycle was starting as VC funded firms come out of stealth. There are a few that need to turn off their predator hunting cloaks too.
Virtual Worlds 2008 – Reuben’s Pitch
Today started with a keynote from Reuben Steiger from Millions of Us. There was an important message in it that I felt worth iterating in a single post rather than a mass roundup. That is one of not fixating on the difficulties, not to obsess about the tools in virtual worlds, but to think about people. Making work more interesting and dare I say fun for people is what we can do with virtual worlds. All of us in this industry know that this is work, but it is enjoyable work. Surely we can appeal to the masses by actually making their day to day drudgery better.
It may sound mad, dreamer talk but I do think that as virtual worlds and metaverses are primarily about people (usually the first slide of any pitch I do). Helping people feel better about what they do is a worthwhile investment. I think we have been doing that inside IBM, having 5,000 people gathered and focused on virtual worlds has been beneficial to the entire company and people want to be involved.
Yes thats correct second life behind the firewall
As much of the press is out there now the VW 2008 announcement of Linden Labs and IBM working together to get an intranet portion of the Second Life grid running on our own blade servers and installed behind the firewall.
There is a lot to this and one key thing is that it is not the only thing we are doing still. Interoperability is still key, having various instances of virtual worlds and intergrating them to one another and to the enterprise are key. Services Oriented Architecture is the industry word for the pattern.
None the less it will be exciting to work out how to persists and share services across an internal Second Life grid and Active Worlds and IQ Metaverse and Forterra and OpenSimulator and …..
Likewise the flow of how we transition from being on an intranet grid to a public grid and back again.
There are lots of us here in NY from eightbar and IBM so please come and chat about this if you have concerns. If not then twitter, blogs etc happy to chat and explain.
I have to say its all good 🙂
Eightbar on tour
Well this is not quite a neon light for eightbar on tour, more pipecleaners, but we make do.
Some of the eightbar crew, name Roo and I are on tour to the east coast of the US.
Monday is a mass summit of IBMers upstate New York.
Tues, Weds is an in depth gathering of the CIO Innovate Quick Metaverse team in Connetticut.
The we move base to the big apple for the final two days of the Virtual Worlds 2008 conference. There will be much more on that in a post soon.
Roo is chairing a panel and there a whole statck of fellow IBMers going to be there.
Come and find us at the IBM booth or just look for my striped leather jacket and say hi.
All change at Linden Lab
Well it is all over the blogs, so it has to be here too but Philip Rosedale is stepping down as Linden’s CEO to become Chairman of the Board. I got to hear this on twitter first and it seemed worth a bit of perspective from where I am sitting as we have been part of this journey in some way or other.
Second Life is growing, the business and social side of virtual worlds and metaverses is growing, for a visionary and creator to have cope with day to day operations is quite unsuprisingly not something that someone in that position should plan to do.
The CEO runs/leads the day to day organization in some form, even in a libertarian organization like Linden Labs. Philip states in his personal announcement “I am not going anywhere! I will focus on product strategy and vision, continuing to design the right kind of company, and being an effective communicator and evangelist about Second Life.” Props to New World Notes for pointing this link out
I can see the problem. Having a passion to get things going is very very different from ongoing projects. It seems a very sensible move to let give him the space to do what he does, very much in touch with the company. Chairman of the board is not exactly standing down is it?
I also twittered that this helps to get around founders syndrome, which as the Reuters article indicates tends to be avoided by most passionately led startups with this sort of move.
So I really dont think this is something for people to get worried about, if anything it shows a maturing of the general metaverse business and the success that it needs this sort of move to happen.
So good luck Philip and good luck to any successor as CEO.
Ren Reynolds and I just agreed over twitter to had a Spud(potato) gun duel at dawn to win the right to make the decision for Linden Lab.
Sport Relief 08 – Springy Shoes and AllStars Vs Lindens
As a follow up to yesterdays post members of the “Sport Relief Fund Raisers” have now received a pair of springy shoes ready for the racing fund raisers. As you can see they go well with any avatar though not my usual choice of footwear.
Whilst the sim can be opened up for members of the press we have also received a teaser poster. Lets face it its tomorrow that it starts so we can all go along together.
All pictures from the fabulous Snapzilla
Details so far to the group have been as follows:
Group Notice From: Lottie WeAreHere
Ok racers we are nearly there and yeah yeah the red item is on it’s way :p
So how do you raise money (important!). Friday at the Official Sims you lovely people get VIP access. There will be a fab Donation Bucket.
This Bucket allows you to rez copies at home/or take around as you race on Saturday. People pay the donation bucket the amount they sponsor you.
It also tracks who raises the most on the official leaderboards and all is routed to the official avatar ‘Support SportRelief’.
Group Notice From: Lottie WeAreHere
You raise the most, be it by holding an event and putting the buckets out or racing the grid and using your shmoozing skills to get cash in? (See the leaderboards across the sims)
We’ll invite the person raising the most to the All Stars Team versus the Lindens on Sunday 9pm on the official sims.
There is a bit more to that notice but its a secret so you have to join Lottie’s group to find out 🙂