Wimbledon is building a new court number 2. I got to go and have a look. The whole place is currently plain concrete and also has some terracotta warrior style statues of the players. All in all it looks like a Second Life render of a place that has not had any textures applied yet. (It was Ricky that pointed this out first yesterday to me and so I had to go and see, and he is right I think)
The avatars of the players ar in the video below, along with a nice particle effect (they were watering the real grass with real water and getting a real rainbow)
Replacement video as the other one was incorrectly identified as copyright infringement. Still doing the paperwork to clear my good name
Category Archives: Technology
Jessica, Kelly and Frank Invented Twitter
I’m not really in to Twitter and have been asked several times in the last couple of weeks to explain this dark ages behaviour. Sorting through some old patent disclosures, I found that I’d been part of a group that had tried to patent something that essentially was Twitter, in 2003, so it seemed appropriate that I should explain my inconsistencies.
In IBM we used a predecessor to Sametime 7.5, called ICT, for instant messaging. Like Sametime, it allowed you to set a status message with a limited number of characters. Most people left this as the default, “I am online”, “I am away”, but some of us would use it to describe what we were actually working on (this was before Blogs really took off).
We soon got a little bored with this (“I’m writing Java code” soon gets dull, no it was always dull), so we began to be a little more creative, setting our statuses to be little hidden messages that only a small group of people, or even just an individual would understand. It was completely unreliable. The chances of that person hovering over your name, on their buddy list, when you had a message for them was pretty small. That was part of the attraction, because if they did, it was a really nice feeling. It was the equivalent of catching someone’s eye in a meeting and knowing what each other are thinking.
The trouble was, the status messages weren’t persistent, once it had changed there was no way of going back in time. It seemed like a bit of a flaw, so we tried to patent a, “system for the persistence of sequential status messages” (hello Twitter!). It even had a nice little visual mockup included:
This is impressive, not for it’s similarity to Twitter, but for the fact that in the 5 years since, I’ve lost my hair and gained wrinkles, but Kelly looks exactly the same as she does now, i.e. 13. Anyway, the patent rightly got nowhere as there wasn’t anything technologically novel in it.
Over time we stopped setting these status messages, it was fun while it lasted, but I think we just got bored of it. I think this has started to happen for blogging and I think it will for Twitter too. They’re both here to stay, but not in the form they currently take. I think auto status generation will grow and inferences drawn from those will answer the question, “What am I doing now?”. I really don’t see people carrying on writing, “I’m playing cards with @youknowwho” for too much longer.
In the meantime, the thing that will really take off, will be email. 2009 will be the year when people start sending each other emails again, it’ll be like 1998 all over again and I can’t wait. Email is still my favourite form of electronic communication.
* I should also point out that I am wrong about everything like this, always and there is also the possibility that I just don’t get it.
Some of the faces behind eightbar
There are some notable absences from this video that quickly zooms around some of the people behind eightbar and its extended family. They are by no means all virtual world people, but there is a healthy coverage and interest along with all things web2.0
Just a shout out to the band really as we were saying goodbye to Alice (well sort of goodbye as she is back on Extreme Blue as a student contributor on monday)
If you click through to youtube you will get something annotated using the new youtube annotation feature.
I dont want to get too gushy, but you guys rock 🙂 (as do those who could not be in the pub that night)
Lego Augmented Reality Kiosk from Total Immersion
Augmented reality, we love it here at eightbar. The blend of the real and the virtual. Roo recently wrote about the Radio 1 band in your hand now you need to see this excellent Lego AR kiosk. (Thanks to our collegue Alex Phillips (a.k.a DK) who pinged me a similar demo from a conference by the same people)
It is by Total Immersion
Eating the IT Elephant
I just got the review copy of Richard Hopkins and Kevin Jenkins book Eating the IT Elephant : moving from Greenfield Development to Brownfield.
I have known and worked with Richard for quite a few years so I was very interested when he started to talk about this book, then when this exploded into using Second Life for visualization of existing system architectures (starting on Hursley island) it got me even more interested.
Image from snapzilla
The book is not solely about using virtual worlds to visualize systems, but it is a part of the whole. For any IT architects out there and software engineers many of the themes around complexity with familiar. As will the not so good solutions of representing complex architectures in reduced down powerpoint slides or stickers on a wall.
There is a lot more to the book, and I need to read the rest properly. It has a foreword by Grady Booch and by the one of the UK based IBM fellows Chris Winter. They make interesting reading. Though I really like Richard’s family dedication. I wont spoil that for you 🙂
They have their own site an blog over at elephanteaters.org the book is on amazon the uk link is here
BBC Radio 1 augmenting reality with a ‘band in your hand’
Remember two years ago, when BBC Radio 1 came to Second Life for One Big Weekend? This year they explored augmented reality with a Band In Your Hand. Here’s Scott Mills showing Chappers how it works.
Unfortunately the (Windows-only) download has already been taken down. Why? Because…
Due to music rights restrictions this download was only available from 30.04.08 to 07.05.08
Hugh Garry, Radio 1 interactive producer, describes it in more detail here.
Nifty Note Manipulation
Jason Ellis works in IBM Research and maintains a brilliant blog about art and games. In a recent post, he links to this demo video for Melodyne’s new Direct Note Access technology, which looks frankly astonishing.
As the video shows, exploding a sampled chord allows the kind of editing we’re already used to with MIDI sequencers, at the individual note level, now from polyphonic recordings. Wow. I’m particularly blown away by the ability to change the key of a music recording, something I’d previously not even dreamed of.
Great fun for music makers, but Jason also starts thinking about the implications for games.
Imagine the kinds of new music games that could be built, making use of music the original developers never heard or even imagined – building from software that finally understands sound as intimately as the player does.
Exciting stuff.
Augmented Reality N95 style – hackday tea
We had a Hackday in IBM today, it was the 5th year of having a day when people just find a project and blitz it for a day.
The aim is not always completion, but starting and sharing.
I decided to try a proof of concept around augmented reality on my N95 using Python.
Here is a screen shot of something that I counted as a result. The next steps are to allow for greater movement in the heads up display. I needed these first steps of overlaying data first though
I have to say I was quite pleased for a few hours mashing and hacking and a few hours prep.
Business Interaction in Metaverses – “Reverse ICE” model to map against
I believe that many people are still looking at metaverses and not considering the wide spectrum of modes that the subject covers. Some of the potential reasons given for fear or suspicion are directed at the wrong end of the spectrum and hide the other deeper benefits that may be more comfortable for those people who are objecting.
I wanted to have some sort of spectrum that I could apply various business ideas, where already the business need exists but to be able to identify the key component that differs and hence some benefit can be seen or inferred or discovered.
The first element to this is a three layer model of where metaverses fit in and work
accidentally this is ECI, or ICE if reversed hence the title “Reverse ICE”
1. Expressiveness
This refers to the way that many early adopters and web2.0 people have come to metaverses. Just as Blogs, flickr, last.fm, twitter etc all allow a degree of personal expression the virtual worlds extend that expressiveness, how you dress, where you hang out, who you know, what you build, events you are seen to attend.
It is this expressiveness that causes the biggest shock to people who are not in the subset of people who do this. it is not wrong to not want to be expressive, but it can be viewed as the frivolous end of all this and the one that needs to be controlled in a business sense.
Expressiveness is the least measurable benefit, yet the one anecdotally we all benefit from the most. “I dont want to mess around creating an avatar” etc is a valid concern in the adoption or virtual worlds. It is also the one that is not seen quite so much in web1.0 where company information sites, shops etc are not about the users involvment in quite the same way.
2. Communication
This layer refers to the fact that metaverses are a communication medium, as are websites, blogs, powerpoint. User generated content whilst also blending with 1. above also are there as a commnuication vehicle. A picture says a thousand works so does a metaverse location in 3d say a million? We need to communicate in business with one another and around projects, with customers etc. This communication layer exists already in a variety of forms some more “efficient” than others
3. Instrumentation
This layer is the most comfortable for a company and in particular a large corporate. Instrumentation refers to the fact that there are things going on somewhere, in a business, in financial results, in a disaster situation etc that are all part of the information stack that drive business decisions. In many senses this is SOA(Service Orientated Architecture). The inbound and outbound services (whether technical implementations or not) are things about the business world, or social world that act as data, facts and decisions implemented.
With these three areas overlap I believe we can map certain types of business problem and see the parts that are newer, or brighter or more enhanced by virtual worlds or other solutions.
a. Retail
I would suggest that when retail is boiled down to having to shift product to customers the business flow would be as follows.
Instrumentation (How much have I got/What price to make profit) —-> Communication (advertizing, shops, salesforce) —-> Expressiveness (Engaging with a customer set, emotional involvement with a brand, customer loyalty and championing)
In pure web terms Instrumentation to Communication is clear, its putting products out there, simple clicks to buy. A small layer of expressiveness and brand engagement occurs, usually though other channels are used. Lifestyle, tv etc. Virtual Worlds offer a richer degree of expressiveness in that consumers may engage with the brand product, with each other and with members of the organization selling the product. The degree that this is needed depends on the product but the richness and depth comes from going past communication and engaging in the human need for expression. many brands already do this in several ways so as a channel do this more or better it would appear to fit.
b. Music/Art
I made this separate from retail in order to highlight that some industries and business do not flow in the same direction as the first examples.
Music, and examples of how MTV are operating at the moment in the web2.0/virtual world space follow a different pattern.
It starts with expressiveness (having an message, a feeling, a song) —-> this moves to be communicated in a variety of ways building a fan base. A loop occurs in that the fan base engages in expressiveness and commnuication too —> in business terms this then moves to instrumentation, selling records, songs, downloads, merchandise (the realm of the record company)
Virtual worlds are used to engages at the expressiveness stage, bands perform, fans attend bypassing some of the need for co-location. Successful bands become “mainstream” and appear on MTV an get record deals.
c. Business Meetings
This example is interesting as it starts in the middle to some extent.
Communication (There is a need to commnuicate/decide/inform/share in a formal sense) —> This leads to needing instrumentation from the business, data, results, powerpoints, evidence, business dashboard, KPI’s, threats from competitors. In regular business it might be considered that that is where the seriousness is, Just Communication and Data. However meetings of any sort have a degree of expressiveness. Business relationships exists, politics exist. awareness of others and understanding motivations and positions exists. Leadership is required. In most electronic media we use this is the thing we filter the most with phones, pure text etc. Some people only need this, only need th bare minimum (potentially because they already have a deeper insight) others need more immersion with other members of any meeting. Hence meeting face to face allows for this expressiveness (even it that is a poker face) to occur. Other electronic media turn down the detail. Virtual worlds allow for degrees of expression. The balance comes as a barrier to entry problem that some people can work a virtual room very well, other feel at a disadvantage. This is a threat to many people who have great social skills in real life but then feel they cannot translate them to any other platform or technology. I think this will dissappear over time but is a cultural problem.
Making the expresiveness that the more skilled communicators in real life need, easier to apply to the virtual world, and pulling in the instrumentation in an easier SOA fashion and delivering the answers out again are where we can make a big difference as a company I think.
d. System architecture/Data Centres/Buildings
This is a more pure mirror world/paraverse example.
This is about visualizing the data from instrumentation, where are my software elements deployed, which machine is not working, where are the power condiuts. Taking a location or state of a business or a chemical model and rendering it in 3d where appropriate does not really have to involve people or avatars. This is business/it dashboard territory. However in moving towards the layer of communication, to get the message across, drawing this in an immersive way to be experienced is what we try and do all the time. UML diagrams, design drawings, blueprints etc.
The interesting element again is that this is probably a very comfortable place for many technologists to consider things. It does not need a great layer of expression to be applied. However that expression can be there and can be used in a virtual worlds. Imagine two architects in a room discussing a design they will draw on boards, point, argue, agree, pull rank etc. This can and will also happen in a virtual world where such devices are available to express themselves. That expression does not have to be weird and cool clothing, or funky avatars, but pointing, moving, altering the environment, altering anothers point of view to show the effect of change.
e. Brand engagement is usually more about people dealing with levels of expression, in real life wearing the t-shirt, driving the car, mentioning the product in a blog post. I think it speaks less to instrumentation, though clearly if instrumentation is bottom line figures and business then it needs to. It just feel more decoupled. It may be the case in virtual worlds presence too. Enagage the passionate users, be part of the community first, not a hard and fast advertising of presence.
f. Education. This is traditional education, class, facts, teachers, pupils. Clearly this needs to deal with expressiveness, and it may be that the engagement that occurs with students wanting to be part of something is why we see such a growth in serious games.
As you can see I hope the normal expressive worries are often placed before the more solid business reasons of communication and instrumentation. We can engage people in those other layers without them having to worry about the expressive, but the expressive will come over time.
Many of us as early adopters flow around all these layers all the time, but a more directed approach for some may make it easier to accept. This may get over any mental barrier to adoption whilst we also need to sort out the technical barriers to adoption and make it easy to engage and for people to feel comfortable in that engagement.
Also this is by no means a hard and fast classification. It merely aims to place some elements of familiar business into some sort of context. A good business leader will more than likely be a strong personality and very expressive when rallying their people, whether that is for motivation or to deliver solid business messages to a wider audience. Those that seek to lock down this expressiveness and claim that business, politics etc are only a “serious” platform requiring only “serious” interactions may need to realize this is not a binary domain.
It seems that metaverse in particular, even more so than the text and pictures of the blog, challenge peoples notions of expressiveness. There may be a short term power base in business of people more akin to the traditional social networks and performance platforms, doing lunch, playing golf etc.
We had a good session recently discussing these points and it appears to work as a model for helping translate some of the business ideas. It is a high level model, with a lot of flexibility to explain many things. Being able to make a distinction between a type of business and the types of reasons for not doing certain enagegments is much mroe important now as people are gaining a degree of understanding as people as to why metaverses work, but now need to see where they fit in specific business areas.
More eightbar everywhere – on the Wii this time
This is a slight tangent(but thats what we do), but as we tend to make eightbar things in lots of virtual places I finally got around to an eightbar Mii on the Wii.
Roo has also started using the 8bar clan tag in call of duty 4 on the 360 as you can see here
I also did my own version of a Predator Mii here